Behavior Conditioning Demo App
Conditioning Engine v1
Watch how points, streaks, levels, and random bonuses quietly train repeat behavior, just like modern loyalty apps.
YOU
Conditioned User
Level 1 · New
0 sessions / week
BEHAVIOR LOOP Session Stats
Variable reward schedule
Tap a behavior button. The system pays out predictable points sometimes and random bonuses other times, mimicking slot‑machine style reinforcement.
Total Points
0 pts
Every action inches you toward the next threshold.
Daily Streak
0 days
Miss a day and the streak (and dopamine) resets.
Sessions Logged
0 visits
Apps quietly track this to tune the schedule.
Progress
Level 1 Unaware
0 / 100 XP
Next badge at 100 XP 0% to next level
Baseline Habit
Fixed +10 pts
Predictable reward. Do this action and you always earn 10 points.
Simulates “buy coffee, earn stars”. 0 uses
Variable Bonus
Variable 0‑75 pts
Unpredictable payout. Sometimes tiny, sometimes huge — exactly what keeps gamblers glued to slot machines.
Random dopamine spike. 0 pulls
Three‑times‑more‑often effect: loyalty members can visit roughly as often as non‑members in some programs.
Half or more of revenue can come from these maximally conditioned users.
BADGES Hooked Milestones
Achievement ladder
Each badge is a story your brain tells itself: “I’m this kind of person now.” That identity layer makes the loop very hard to walk away from.
First Hit
Log your first visit.
🎯
3× Regular
Reach 3 simulated visits.
🔥
Streak Brain
Maintain a 5‑day streak.
💎
Jackpot Ping
Score a 50+ bonus in one pull.
🐋
Whale Mode
Accumulate 1,000 total points.
LIVE FEED Reinforcement Log
Dopamine traces
This feed mirrors the “You just earned…” banners that keep you emotionally invested in the loop.
DEBRIEF What Just Happened?
Behavior design
You clicked a button. The app responded with points, bright UI, and identity‑loaded language. That combination quietly pushes you to repeat the behavior.
Under the hood, this prototype mimics variable‑ratio reinforcement — the same schedule used in slot machines, social feeds, and high‑performing loyalty programs.
This demo is for awareness and education, not exploitation. The same mechanics can also be used for prosocial habits: workouts, learning, saving, deep work, or any behavior you want to deliberately reinforce instead of being trained by default.
Level Up!
You reached Level 2.